Hulking, broad fiends with powerful limbs, leathery green skin, giant two-handed axes, Nycaloths are the very picture of... um... the observers and reporter of the blood war, watching the battles of the Tanar'ri and Baatezu and reporting this information back to the arcanoloths.
Fun fact: Mated pairs of nycaloths give birth to three young at a time, who are put in a battle to the death with eachother at 100 days of age, with only the victor being allowed to survive to maturity. Awwww.
* The PCs, on another mission in the lower planes, spy a Nycaloth in the distance, wind-walking towards another destination. No doubt carrying important secrets of the Blood War to its masters, which could be both rewarding in a monetary sense, and/or useful to the Forces of Good. Of course, first you'll have to take down something whose spell-like abilities include but are not limited to dimension door, word of recall, and wraithform.... psch, no problem.
* If the PCs have worked with Tanar'ri or Baatezu before (and hey, it's a complicated multiverse), a familiar acquaintance approaches them with a deal: help them deceive a nycaloth, to have it carry back misinformation to its masters.
* A young nycaloth, having just reached vanquished its siblings and reaching maturity, seeks a magical axe to call its own. Hey, those adventuring parties are always loaded to the gills with magical items, aren't they?Piscoloth
"The fish-tailed, walleyed psicoloth has the red, chitinous body of a lboster, the talons of a bird, and the head of a carrion crawler. The piscoloth's arms, though humanoid, end in a set of crab-like pinchers." Said pinchers can, on a natural 20, sever a limb completely, and said carrion-crawler head has save or die poison tentacles, and they've got a number of handy sepll-like abilities, including advanced summoning talents to suit their role as sergeants and overseers.
Life as a Piscoloth kind of sucks, though. They've got easily angered superiors prone to punishing failure with destruction, and resentful (and to be fair, abused) underlings prone to "friendly fire". And thus have the shortest lifepsans, on average, of all yugoloths.
Their reproduction and biology is a mystery, although they're believed to be "the wretched creations of evil generals". Really, it makes me wonder why we do
know anything about Nycaloth reproduction. Everything else so far as been a mystery speculated about by sages. Hmmm.
* An old recurring villain who has crossed the PCs before has sent some minions to learn the secrets of Piscoloth creation so he can learn manufacture his own. It'd be a good idea to stop him. It'd be especially cunning to have the minions return with a flawed ritual, but you would need to whip something very quickly that's both convincing on the surface and
suitable disastrous when you actually perform it... and how are you going to test if it "works"?
* That old guild of nondescript individuals, always interested in exotic deadly poisons of planar creatures, wants piscoloth tentacle poison, now. I mean, it slows you even if you make
the save! Imagine what a sufficiently motivated individual could accomplish with a few doses of that!
* A full company of mezzoloths, led by six piscoloths, are offering their services to the highest bidder at the market. On the one hand, maybe the PCs could use an army? On the other hand, maybe they should be interested in who does
, even if they themselves don't.Ultroloth
Strange, enigmatic, faceless, the rulers of the Yugoloth race. I dig, of course, "cerebral and reserved" villains, so Ultroloths are my favorite of the superfiends, compared to Pit Fiends and Balors. Their gaze has an interesting effect: if you fail the save, you're fascinated by the coursing colors and patterns of their fire opal-like eyes. If you make it, they can use a special form of alter self to "appear as a person the victim loves or respects." That's awesomely creepy.
There's also a small, fun note: "Note that the ultroloths actual power, though certainly respectable, does not greatly exceed some others of its kind. However, ultroloths maintain an air of mystery, so that few yugoloths of lesser power know their true abilities. Ultroloths also typically have enormous presence, shrewdness, and force of will, nonmagical qualities that often overshadow the powerful enchantments." After almost every other True Tanar'ri entry mentioned how the being in question hated Balors but dared not act against their terrible power, the idea of the yugoloth rulers maintaining power through a mixture of charisma and disinformation is one that appeals to me. Hmmm.
* An Ultroloth is killed by vengeful subordinates. The vengeful subordinates are killed in turn by other Ultroloths, but they really don't want word getting out that other Greater Yugoloths can accomplish this sort of thing at all. So they pin the murder on the PCs, who suddenly have an undeserved reputation as hard-as-nails bloods, complicating their lives on a number of levels.
* The PCs have acquired a copy of the Book of Keeping in the course of their adventures. There's a number of Ultroloths named and detailed in the book, of course, but there's one who always takes a.. personal
interest whenever a copy manages to find its way into new hands. Maybe it has something to do with what's written about it in that book. But which one is it?
* The PCs, after a number of successful adventures involving the Blood War, have come to the attention of the General of Gehenna itself, who disapproves of "amateur meddlers". Now face the subtle machinations of the most powerful Ultroloth in existence!Yagnoloth
The guys with the giant arm. You know the ones I mean, right?
The "nobles" of Yugoloth society, whose whims are enforced by the Ultroloths, who are more interested in ruling other yugoloths and machinating against eachother than they are in the Blood War and such things. Hated and despised by other Yugoloths, because, well, they're in charge and the living embodiment of Neutral Evil, did you expect pleasant
Interestingly, they can, by placing their head against an unconscious foe, devour a portion (10-100%) of their "life force", in the form of experience points, hit points, and ability scores (round fractions up). It doesn't say that the yagnoloth's stats go up, but it does say that, once so devoured, you have a day to kill the Yagnoloth in question to recover said lost abilities. That's pretty hot.
* A friend of the PCs had about 90% of his life force devoured by a Yagnoloth. Weak and pathetic, he implores his old friends to kill the Yagnoloth and restore his abilities. Within the next 12 hours. Please.
* The PCs must travel through a Yagnoloth's territory to get where they're going. He doesn't take kindly to uninvited guests, especially ones that don't come bearing gifts.
* Revolution! The Dergholoth/Mezzoloth Union seeks to make an example of the despised Yagnoloth "princes". It's evil fighting evil, so wise people wouldn't get involved. On the other hand, a number of factions have pretty deeply-held opinions about things like rebellion and authority and freedom and such things, and the PCs probably still have superiors in said factions they'd like to curry favor with.